Thursday, January 22, 2009

The Schmoscars

A couple of thoughts after seeing the nominations:

The Dark Knight absolutely deserved a Best Picture nod. A win would have been debatable, but a nod is undeniable. For universal acclaim, production quality, and ambition within its genre. A disgrace that it was snubbed. I've not seen all the nominees yet, but the hatred seems centered on The Reader.

Even more egregious: Synecdoche, New York! Where in the hell are its nominations for Best Picture and Best Original Screenplay? Quite possibly the most interesting and affecting film of the year gets Jack Shit.

Right now, I'm pulling for Slumdog Millionaire. It's the only film nominated right now that isn't meant to be Oscar-bait, and it'd be nice to see Danny Boyle recognized.

Sunday, January 18, 2009

A few contemporary thoughts while procrastinating

I'm attempting my very best to avoid finishing my first film review, so I thought I'd share some thoughts I've had today.

I'm really exciting about finally owning a car. I took a gander at my future pride and joy, a 2002 Nissan Altima, yesterday afternoon. I hope to have it in hand in a week or so, though some logistical details (*ahem insurance *ahem) still need to be worked out. Here's a pic I took:

On a slightly different track, I've just read an article debating the schism between so-called "hardcore" and "casual" gamers. The article itself seemed to be a rallying cry for the hardcores to calm themselves and listen to reason instead of bemoaning the dumbing down of their beloved pastime for the masses, while theorizing that the distinction between the two is far more complicated than one might think.

I concur with the article, and am appalled at the simplicity of the hardcore argument. Truly, the example put forth in the article from their camp was that because "Gears of War 2" had its default, easiest difficult made more accessible, the game was diminished. Having not played the game (I wasn't a particularly big fan of the first in the series), I won't claim to be an authority figure, but I do remember that the first had selectable difficulty modes, and the article seemed to indicate that the second game does as well? If this is so, what is the argument? What is wrong with having a new, easier difficulty for beginners? Why should they be unable to play the game that you enjoy? To keep it more exclusive for your macho ass? If you think it's too easy, play on one of the harder difficulties! Surely, as an experienced hardcore gamer, you wouldn't even think of touching that default beginner's difficulty anyway. If that's the best example they can provide, it's a total non-argument.

Personally, I do view myself as a "casual" gamer. I play games as entertainment, as one of several forms that I enjoy. I measure my enjoyment based on the overall experience, which, more often than not, is severely hampered by a severe difficulty. I'm not a fan of trying the same puzzle, boss, or section of terrain for more than an hour of repetition; I consider that to be a form of torture.

Frankly, a lot of "hardcore" gaming -- collecting every last achievement, completing the secret fifty level dungeon, repeating the same 80-hour game seven different times just to watch an ending with a new 10-second tag -- seems like masochism. Not to mention, many of the hardcore genres seem to be stuck in a perpetual rut. After all, how many more "space marines" shooters do we need? Oh, sure, you've added cover and squad mechanics, but you're still just going around shooting hideous beasts until they explode in fountains of blood. It's getting old.

Speaking of gratuitous, pointless violence, I came across this today. The story is heartbreaking; reading about it is bad enough, but watching the video is very tough. I would read the article before attempting the video to provide the proper context. I could only stand to watch about half. If, after that, you don't have some reservations about what's going on over there, I would postulate that perhaps you're not a human being.

What a world we live in.